I do technical pieces to camera for training material and also live work at STEM shows (Raspberry Pi Jams, Arduino chats and other tech stuff), and have a three monitor setup. But yeah modern high quality VC is almost completely plug-and-play. Make sure you are using Ethernet so you don't run into AP congestion, especially if you have others in the house doing VC as well. The setup is as easy as me turning on my camera and putting on my headset. A 1:1 chat can have you streaming in full 1080p glory, but I don't ever need a post-processing layer atop my webcam. While I can stream at 1080p easily (and do so with friends over FFMpeg and an RTSP server), Zoom (and I'm guessing Meet) will frequently downsample your webcam output when in a VC with multiple participants to save on bandwidth. I've even had my partner talking in the same room and others on my VC haven't heard a thing. I have Zoom configured to use original audio and turn off echo cancellation and most audio postprocessing as the headset pretty much does everything I need audio wise. High quality webcam, high quality headset, and a few lights pointing into my face to offset the lighting in the room. Unless OBS (or FFMpeg or GStreamer) is giving you something you need (maybe correction on your camera or some touch up filters or whatever), I'm not sure if you (the royal "you") really need OBS for this setup. The people who have given us these tools deserve the highest accolades. I hope we see Godot achieve world domination in gaming, GIMP in graphics, and Libra Office + Collabra in productivity. I’m in awe of the power of free software and the amazing engineering work that has enabled these projects to be good enough for real professionals to choose first. My teen son has been able to dabble in all of the above in his spare time without spending a dime. Blender has enabled all kinds of amazing creators, from animation to video editing to 3D printing and even (basic) architecture. Today, people at that age are making lucrative careers out of streaming then doing the things they love out of their bedrooms using OBS. This all took place in a shared lab at my college with stuff I could never afford on my own. If I wanted to do anything with animation, it was all $$$$$ software. Actual streaming at scale required a massive server and a massive license from RealNetworks. I was shooting video on digital 8, editing in Final Cut Pro 4 which was the new hotness, and trying but failing to use DSS on my college network. When I was half my age, OBS was unfathomable.
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